In many cases this is impossible, and then you'll have to improvise.ī. That means you may need to place your connecting track from a double track at least 4 sections away from your stations signals. Some train engineers don't stop at the signal light, but half to a full engine length beyond the signal. Depending upon how late into history you are playing, some of your more modern engines will take up 3 1/2 sections of track. Since the smallest piece of track usable is $2,000, that is what I'm referring to when I say a 'section'.Ī. Each cargo car or passenger car uses up a $4,000 length piece of track, and train engines can use anywhere from a $4,000 piece of track to a $7,000 piece of track. The absolute minimum sized piece of track you can build costs $0 but the minimum sized piece of track a train can run on costs $2,000. Sometimes, you'll even need triple lines. You will need to build a lot of double tracks that join into a single track for each of the lines you have running through your stations. This game is so buggy it should never have been released. I try to edit the routes, but the game will not let me change anything. IronArcturus: Is there a way to reverse a train in Sid Meier's Railroads? I'm in the tutorial and the 2 trains are stuck on the same line. Sorry, I don't know how to change the player color to red. So better to think carefully where you put them in the first place. In order to remove the track no trains can be using it as the sole route to their destination. Removing signals requires that the track on one side of the signal be removed and then the line rebuilt. These stubs can be a pain if removing that track or signal is desired later in the game. This works, but tends to leave little stubs that aren't visible. This refunds almost all the build money and leaves a single-choice signal.Īnother trick is to place the track build cursor back right on top of the start point. The idea of the sharp angle is to make selecting the track easy as we we then immediately remove it. Lay a very short section of track at a sharp angle to your line. Most reliable trick to make signals is to select single track build and the location you want the signal as the start of that build track section. If one is careful how he uses signals the game can be run with little more than the occasional jam. Make sure that any signal other than those near a station provide two options for a train. Make any split of one track into two far enough from the stations that the rear of any train in the station is still on the single track section. Designing track to avoid this can prevent most jams. To make the train turn, re-enter the routing screen, delete the first stop again and then add it back making it the second stop. If the train only has two stops and is currently headed to the first stop, we need an extra step. If the train only has two stops and is currently headed to the second stop, delete the first stop and add it back which will automatically make it the second stop and the train will turn. That would be the one in the opposite direction to what the train is facing now. If that sounds a bit complicated, here's how to implement this: Edit the stuck train's route so that it only has two stops with the second being the one you wish it to go to next. This game is setup so that if a train loses its current destination it will proceed to the second stop on the list. This can be done, but requires some manipulation of the train's route.
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